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Gamefaqs x3 reunion
Gamefaqs x3 reunion











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  1. #Gamefaqs x3 reunion full#
  2. #Gamefaqs x3 reunion series#
  3. #Gamefaqs x3 reunion simulator#
  4. #Gamefaqs x3 reunion free#

Reputation between the player and the social races can be built up through missions, defending their space, or trading in their space. Several hostile races limit the amount of interactivity to combat.

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Several races feature a full economy and can be interacted with by the player through trading, reputation and missions. As the factories require resources, the player can set up ships to perform trading tasks for factories such as buying resources from other stations or selling the product. The player can build factories to produce goods (including weapons and shields) to sell or consume. The player can acquire an unlimited number of ships and stations, of varying size, shape and function. As a player builds profits they can buy equipment, weapons, ships and stations. A player can capitalize on emergent trends to make vast profits or as easily, can waste money and time on a bad cargo choice. As such, the X-Universe has a truly dynamic market-driven economy. The less of a ware there is, the higher its price. However, prices vary - from minute to minute, second to second - depending on demand. These wares may then be flown to another station where they can be sold, ideally for a higher price. Using credits, a player can buy wares from a station. As such, a driving force of the game is to acquire credits, the universal currency and status. The game is open-ended allowing the player to go where they like, when they like, doing whatever they like a player is limited only by their in-game status and resources. The main area of each sector typically contains several stations and at least one gate. X2 is set within the X-Universe, which consists of 130 sectors connected by two-way jumpgates. Kyle Brennan, Julian's father, founder of Terracorp, and protagonist from the previous games.ĭue to the expense of completing the plot, the players are periodically prompted to break away from the plot and increase their resources through trade and other open-ended play.Elena Kho, Chief Executive in the influential Terracorp corporation.Ban Danna: the head of Argon Secret Service who shares a close relationship with Julian's father dating back to the previous game, X: Beyond the Frontier.Bret Serra: rogue, pirate and Julian's closest friend.Ultimately, Julian must fight off a massive attack by Khaak, rescuing numerous other characters in the process.

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The player is asked to undertake a series of missions to uncover their origins, their intentions, and to determine their connection to his missing father. Early on, the Khaak, a hostile alien race, emerge to threaten the X-Universe. The player takes the role of Julian Gardna, a Pirate and thief. Common complaints were that X2: The Threat, like its predecessors, was quite slow paced and had a steep learning curve. X2: The Threat was generally well received by critics, with many reviewers praising the graphics and the amount of freedom offered to the player.

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However, the game remains open-ended and the players are free to pursue the plot at their own pace, if at all. Unlike the expansion pack, X-Tension, which was almost entirely open-ended, X2: The Threat has a clear background story involving an aggressive alien race known as the Khaak. The game features a new graphics engine, a much expanded Universe and 60 different flyable ships, along with a number of new missions available to the player.

#Gamefaqs x3 reunion simulator#

As with the originals, X2: The Threat is a Space trading and combat simulator set in the fictional X-Universe, a network of sectors, linked by large space gates.













Gamefaqs x3 reunion